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Tales of What-If: Deadpool (Abyss)

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Deadpool’s artes, like Dante, allows him to use multiple weapons in a single arte to build simple combos. Unlike Dante, however, Deadpool’s artes revolve around dealing massive damage in a short space of time, which can mean sacrificing combo potential.

BASE ARTES

Demon Fist: Launch a shockwave with a powerful uppercut. The punch can also lift enemies. 4 TP

Sonic Thrust: Stab into the foe with a thrust. Holding the button down will use two swords, increasing damage. 5 TP

Fang Strike: Slash down to stop an enemy attack, followed by an uppercut. 6 TP

Tempest: Shred an opponent with a spin jump and slash. 8 TP

Pow Hammer: Throw a toy hammer at an opponent. Can stun an opponent during a combo. 5 TP

Crescent Dance: Slash down with a sword, followed by a sweeping cut. 6 TP

Dancing Swallow: Multi-hit combo with sai, ending with an upward kick. 9 TP

Sword Rain: Quick upward cut followed by multiple stab attacks. 7 TP

Power Swing: Launch enemies skyward with a hammer strike. 8 TP

Outlander: Pound a foe with a hammer, followed by a crushing blow. 10 TP

Deep Sai: Throw blazing knives at long range targets. The third strike can down foes. 12 TP FIRE

Remnant Strike: Quickly teleport behind the target, set them up with a slash, then slam them away with a hammer strike. 13 TP

Radiant Gale: Throw an enemy up with two swords, then slam them back down to earth. 9 TP

ARCANE ARTES

Outgoing: Stab two swords into the ground, and follow up with a full-body tackle. 15 TP

Crushing Blow: Raise two hammers over your head and slam them down with force, downing opponents. Can inflict Guard Break during Over Limit. 19 TP

Clownin’ Around: Embue knives with the power of fire before launching them in a spread, knocking foes away. Range increases during Over Limit. 22 TP FIRE

Mashed Braintatoes: Smash a nearby enemy with flaming hammers. The resulting shockwave can launch nearby foes. 26 TP FIRE

Smashy Smashy: Launch an enemy up, slam them back down with a hammer, then continue pounding them into the ground with additional hammer blows. 29 TP EARTH

Stabby Stabby: Continuously stab a target with two sai before sending them flying with a final slash. 31 TP

Suck It Gravity: Stab a sword into the ground and use your body as a weapon, knocking enemies away. Will follow up with a second stab during Over Limit. 23 TP WIND

That’s Heavy: Jump into the sky and slam a hammer into the ground, then follow up with sweeping hammer swings. 24 TP FIRE

Overkill: Fling two random guns upward, knock enemies away, then catch the guns and fire them in a circle. The type of gun determines the element, power, number of hits and range. 35 TP

1. Pistol: No element, 7 hits, medium range and power

2. Shotgun: FIRE element, 15 hits, short range but great power

3. Machine gun: WIND element, 18 hits, long range but minimal power

4. Laser Rifle: LIGHT element, 10 hits, long range and great power but inaccurate

Mecha Burro: Launch an enemy into the sky, follow up with swift hammer strikes before slamming them down to earth. 28 TP EARTH

Severing Wind: Jump and spin sideways to create a small tornado, lashing at enemies with both swords and wind pressure. 30 TP WIND

FOF ARTES

Infernal Torrent: A wide-reaching slash that creates an exploding shockwave. 7 TP FIRE (Demon Fist; FIRE FOF)

Getting’ Persnickity: Slow down time while throwing your guns in the air, then catch them and carve circles in the ground with gunfire. The type of gun determines the attack power and number of hits. 41 TP WIND (Overkill; WIND FOF)

Sub-zero Gale: Stab two swords into the ground, and dash towards the foe in a freezing tackle. 22 TP WATER (Outgoing; WATER FOF)

Blazing Tempest: Carry a target into the sky, then burn to a crisp with fiery swords in a hellish spin attack. 14 TP FIRE (Tempest; FIRE FOF)

Old Skool: Leap into a group of unsuspecting foes and slice them into ribbons with a blazing breakdance, creating a vortex of flame. 27 TP (Outgoing; FIRE FOF)

Hammer Flail: Swing a hammer like a baseball bat, launching both the earth and foes away. The range increases during Over Limit. 37 TP EARTH (Power Swing; EARTH FOF)

Blind Fury: Stun a target with a hammer blow, then cut them silly with knives in a string of combos. 36 TP WIND (Stabby Stabby; WIND FOF)

MYSTIC ARTES

Screw That Wall!: “Hell yeah! Fuck those guys, am I right?! Why am I in this game anyway?” Deadpool lets loose with every weapon in his arsenal, slashing, shooting and pounding at a target before blowing them away with a wide-reaching hammer swing. Deadpool then proceeds to taunt the target and praise the player, boosting F.ATK and F.DEF.

Bloody Olympics (extension): “And before I forget, this guy deserves the gold medal! Why not give him the GRAND prize? KA-BLAMMY!!!” Press and hold the Artes button during Deadpool’s taunt to make him teleport above the target and simultaneously fire both a grenade launcher and an RPG, creating a massive explosion that affects the entire battlefield. FIRE
DEADPOOL BABY! I figured he could fit in Abyss. Hell, a lot of those FOF moves are overkill, and Deadpool's all about overkill. 

Next is Bayonetta! But finding a Tales game for her will be hard....

EDIT 9/21/2015: Small grammar edits, changed two artes. 
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